#game-development
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Final day and a bit of project feedback 路 Context In the last article in this series, I went over how I created the necessary logic for our designer to...
Final jamming days, and EVEN MORE BUGS! 路 Context In the last article in this series, I went over how I set up the physics collisions between the main...
AHH!! BUGS! 路 Context In the last article in this series, I went over what is a game jam, and our team's game idea of a bunny character that must protect...
Jamming for a 3rd year in a row! 路 Context It's time for global game jam(GGJ) again! For those who may not know, a game jam is when a group of people...
Starting to get somewhere 馃檪 路 Context In my last article, I mentioned that I wanted to practice more multiplayer development, so I'd like to make an...
Context One cool feature that I've been wanting to try out in Unity is Object Pooling. The benefit of pooling objects is that they Improve performance...